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Yanko Oliveira

Game Developer

January 15, 2018January 16, 2018

Signals: A typesafe, lightweight messaging lib for Unity

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January 8, 2018

Player Profile & Item Database: offline games, server syncing and not getting murdered by the Game Designers

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December 27, 2017March 24, 2019

A UI System Architecture and Workflow for Unity

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September 25, 2017

In-a-Gadda-da-Procgen

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April 14, 2017

Turns out I’m a published author now?

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February 3, 2017September 27, 2017

A Framework for Gameplay-Based Specific Phobia Exposure Therapy

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November 26, 2016September 27, 2017

It’s what’s inside that matters: on the generation of procedural organs

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April 30, 2016September 27, 2017

Socket to me!

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April 14, 2016September 27, 2017

Digital archaeology is an impossible creature

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