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Yanko Oliveira

Game Developer

April 3, 2016September 27, 2017

Poor Man’s Sky: experiments with procedural character generation

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March 31, 2016September 27, 2017

Skynet has no idea what it’s doing

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March 30, 2016September 27, 2017

Sans voir: generating procedural chess pieces

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March 28, 2016September 27, 2017

Breaking Chess, but just enough

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March 26, 2016September 27, 2017

So many moves, so little time

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March 25, 2016September 27, 2017

Intermission

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May 17, 2015September 27, 2017

Kernel

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May 3, 2015September 27, 2017

All those feels

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April 25, 2015September 27, 2017

Numbers in black boxes

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