Bestiarium is my current personal project. It relies heavily on procedural character generation (and, weirdly enough, their insides as well). It’s on early prototyping stage, but I’m writing about my experiments on my blog and I’ve been publishing the prototypes on my itch.io.
As of 2019, I decided to stop beating around the bush and actually get it into production.
De daemonici corporis fabrica is the third prototype for Bestiarium. You must dissect imps and turn their organs into ingredients that you can sell.
It’s also a meta essay about science and ethics and being into Death Metal and stuff.
Playable: De daemonici corporis fabrica
Jam: PROCJAM 2016
Vortex is the fourth prototype for Bestiarium. It’s a dark take on Hearthstone, with fully procedural cards (and card art). It was an exercise in generating artifacts based on an energy budget, which will play a big role in Bestiarium.
Jam: PROCJAM 2018 and PROCJAM 2019
Herbarium is the fourth prototype for Bestiarium. You must find out the chemical characteristics of extracts taken from flowers and experiment with your lab rats to figure out what kinds of potions can be made from them.
Jam: PROCJAM 2017
Playable: Invocation Prototype
Procstone was a prototype around the concept of “energy”, which will play a big role in the balancing of Bestiarium. Also, who am I kidding, I was playing Hearthstone again and tried to pull an X, a game of YZ spin on it (and obviously ran out of time). Since the theme for PROCJAM 2019 was Heritage, I necroed it and released it as Vortex.
Jam: PROCJAM 2018
Rosetta was a prototype around translating a lost language. The glyphs were procedurally generated and there was a multiplayer element, where players would join factions and try to be the first to translate a lost text. Because the scope grew too much, I fell back to doing Herbarium.
Jam: PROCJAM 2017
Some early shots from the VR prototypes