SumoCheckers was a distilled hybrid between strategy and fighting game.
It was deVoid’s first project, and had 2 incarnations (one with Ogre3d and then with Unity). The players had opposing teams of sumo wrestlers that would be moved as checkers pieces on a board. Whenever a piece was captured, they entered a real time sumo bout to define if the position would be held or not. The game also featured scrolls that could affect the pieces in different ways, all wrapped together with a random drop system.
A vertical slice was made, but never released.
Company: deVoid Games
Roles: Unity3D C# dev; Game Design 2d & 3d art