Ballistic was a F2P online FPS with unprecedented quality on Facebook and Kongregate.

I was responsible for developing the skill system and several other main gameplay features, also including eventual server-side implementation. After some months, I also worked as Technical Manager, being responsible for making sure that a tiny, but super talented team, could deliver great quality and constant updates to a 1 million MAU skill-based F2P game.

Ballistic lives on as Ballistic Overkill, now on Steam.

Project: Ballistic

Company: Aquiris Game Studio

Platforms: Web

Roles: Unity3D C# dev; Technical Management

Year: 2014