Legends of Honor was a massive multiplayer strategy game. It was the first of its kind to have a full 3d world map.
I’ve been responsible for R&D and implementation of the world map (which included fun experiments turning a pre-baked-DirectX11-tesselation-dependent system into something that could run dynamically on a Galaxy S2), developing the UI pipeline and architecture, tutorial system, and several other subsystems and gameplay features.
Project: Legends of Honor
Company: GoodGame Studios
Platforms: Android, iOS
Roles: Unity3D C# dev
Year: 2016