Tribot is an endless runner with a twist: you control a 3-wheeled robot that can run over holes on the road, but only if you have 2 other wheels in the ground.

I programmed the prototype and other core gameplay features, but during production worked mostly as the artist and game designer.

It was made by deVoid’s original 2-man lineup in 3.5 months, along with an original soundtrack and sound design by Leo Perantoni.

Project: Tribot

Company: deVoid Games

Platforms: Android, iOS

Roles: Unity3D C# dev; Game Design; 2d & 3d art

Year: 2012